In the 80’s TSR made a valiant effort
to draw kids into the world of role-playing through children's television.
Image: www.denofgeek.com
I was a product of that effort, and
enjoyed many glorious years of dungeon-bashing. But kids these days
are a hard sell. They are hooked on soulless computer games and
impersonal fantasy gaming consoles that are a mere shadow of the
glory of table-top gaming.
So it is that in the modern day a new
initiative has been implemented – to subtly write D&D character
archetypes into mainstream children’s entertainment with the aims
of subliminally drawing viewers back to the traditional fantasy
tropes.
Here are a few that you may not have noticed.
Wizard
Children’s entertainment is certainly
not short on magic-users. My idea of an RPG wizard includes one
devoted to the scholarly study of arcane lore, complemented by
trial-and-error spell-casting experience in the field, but woefully
inadequate in melee combat.
I’ll leave it to you to decide which
would triumph in a duel.
Here is an additional example that is a
little less archetypical and a little more ‘steampunk’.
Paladin
When considering the ultra-Lawful
ultra-Good paragon of virtue, the crusader of righteousness, two
examples of the paladin archetype instantly spring to mind. Both
exhibit endearing powers and wear at least a little armor.
Not paladin enough you say? Well how about a
humble ever-do-gooder with a steed, that lays on hands, and has such
a devout vow of poverty that, like Biblical Jacob, uses a rock for a
pillow.
I’d like to see a new series where he
carries a Holy Avenger.
Ranger
Move over Tanis Half-Elven. Lay down
your scimitars Drizzt Do’Urden. Say hello to the new names in the
ranger class. These hero guardians of nature are well-versed in
geographical and ecological lore, have the innate ability to
communicate with animals, and an emotional connection to all living
things.
Delving even deeper into the ranger
archetype we have a duo of roving adventurers, equally connected with
the terrain, both with animal companions, and one with a bag of
holding any adventurer would kill for.
She could improve on her Spot skill
though.
Rogue
A Lawful Neutral Thief
(yes, Lawful!), driven by avarice, with a secret so powerful that he
has found a way to extort money from the entire unwitting population,
aided by two unsuspecting minions; and a Chaotic Evil Thief bent on
stealing the dread secret in order to wield it to his own nefarious
purposes...
Or how about a Chaotic Good rogue in
possession of a potent magic item with better enables him to carry
out his schemes of trickery and deception?
Cleric
What is a cleric? Is it simply a
devoted worshipper of a life-giving entity?
Or is it one whose fanaticism is so
devout that it allows him or her to perform feats of wonder by
channelling the power granted from said entity?
Consider the possibility that we
ourselves are subliminally learning the exploits of the Telepathic
Evil Twin Priests of Loki, the god of mischief.
Bard
This virtuoso is part of a travelling
troupe. Everywhere he goes he invites local lore-masters to share
their wealth of literary knowledge. In fact, until he accumulates
sufficient tales his own bardic abilities are severely hampered.
Druid
The druid’s connection to the earth
exceeds that of the ranger, and they are far less militant.
Completely neutral, they avoid conflict, and live only to serve the
needs of nature.
Imagine a conclave of druids, whose
oneness to nature grants them mystical power. And they have the power
of Wild Shape.
Or perhaps you thought I was describing
this program.
Fighters
The End.
Long life role-playing!
Love it!
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